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Melon Poppers changelog

Batched development history from the earliest repository record through the latest pushed changes. Dates describe repository updates, not independently verified live deployment times.

October 15, 2026 · Armory screen improvements

Reorganized soldier selection into a large soldier hub with Hub/Armory/Shop navigation, a compact Service Record and matching Training/Shop actions. Bots are selected directly in the sidebar; rules and extra options live under Settings. Preserved the original background and logo. Added selected-soldier names and taglines, expanded the centered service record to six stats, moved Bots directly below Deploy and centered the sidebar actions. Added a green check and Equipped label to the selected rifle. Refined centered themed sidebar actions, restored actual game-head previews, and placed all soldier choices in a visible two-column grid beside a portrait character preview. Added Hub weapon selection and clear equipped indicators for soldiers and rifles, synchronized with the existing Armory. Restored the announcement/reward notice board above soldier selection and enlarged the callsign area.

October 10, 2026 · Menu updates

Added a Buy me a coffee support button beneath Deploy on the outfit screen.

October 5, 2026 · Map collision fixes

Added narrow collision-only trunks to tree-sized crossed-card trees on Wide Forest Canyon, preserving their appearance and passable foliage.

October 4, 2026 · Map scenery fixes

Removed large furniture from Jungle Lake and limited its loose props to 50 small drums, boards, blocks and metal scraps near buildings. Corrected Jungle Lake junk grounding, windmill seating and rear-boundary containment, and removed the miniature building-cover walls. Reduced Map 1 stumps and ground sandbags by approximately 10% and its remaining stick-and-leaf bushes by another 10%.

October 3, 2026 · Canyon Caves battlefield

New map

Added a medium-sized canyon cave battlefield with six levels and 30 irregular firing openings per side, connected by ladders across a roughly 110-unit gorge.

Scenery and play

Added warm layered Arizona-style cliffs, pine trees and shrubs on ledges, cliff tops and opening edges, plus existing armory supplies, a body Easter egg and cave bot routes. Sculpted recesses and outcrops, a broken cliff crown and four walk-out ledges with boulder cover replace the flat exterior; cave interiors contain no furniture or junk. Reused instanced foliage for efficiency. Refined the cliff finish with the supplied red sandstone texture, sandy and granite accents, existing desert boulders, wider varied ledges and progressively projecting upper rock faces. Added lightly red-tinted sandy floors and cave recesses, ladders to walkable cliff tops and additional pines. Smoothed the rolling cliff tops, moved cliff stems outside the rock, added grouped foliage toward the front edges, reused High Noon’s red sandstone boulders and placed fall-warning signs on tops and walkable ledges. Added the supplied aerial canyon-floor texture with its dry riverbed aligned lengthwise and fitted to the visible space between the cliff bases, and extended lower cliff faces to meet the canyon bottom. Varied foliage into irregular, mostly odd-sized groves and expanded grass patches into open pockets. Added low sandstone safety walls along the rear and outer sides of both cliff tops. Lined the roof ladder openings with recessed sandstone and removed the separate square hatch-like slabs. Extended irregular foliage across the full cliff height, added small window-edge grass thatches, enclosed the highest interior rooms and added working armories on the highest interior floor, preserving the rolling cliff tops and their foliage. Matched the existing armory crate and ammo-case textures and enclosed the full roof ladder shafts above the interior ceilings.

October 3, 2026 · Latest fixes

Gameplay fixes

Updated med-kit activation, connection recovery, countdowns and availability, restoring low health to 55% after a completed countdown even when stepping away from the used kit. Corrected forward ammo-can spawning, animated bot hit testing and muzzle-flash rendering.

Map and movement fixes

Corrected building roof and floor textures, Canyon Town doorway clearance, prop collisions and body Easter-egg placement.

Scenery adjustments

Varied room props, removed the sofa chair, reduced Map 1’s stick-and-leaf cliff bushes by 10%, reduced loose junk by 20%, and limited outdoor furniture to rare cover beside buildings. Matched bird, wind and river ambience to each map. Improved River Fort spawn scenery with lightweight tree groves, rocks, short fences and three reed-lined ponds.

October 3, 2026 · Version 0.1.0 update

Gameplay improvements

Added armory med kits and field ammo supplies, adjusted round lengths, and improved weapon clearance near cover.

Maps and cover

Improved terrain, building interiors, vegetation, furniture, sandbags and defensive cover.

Movement and performance

Improved bot navigation, ladders, collision, asset efficiency, ambience and rendering.

September 29–October 2, 2026 · Map and performance improvements

Battlefield updates

Added High Low and improved River Fort, Canyon Town and High Noon Hallucination terrain, buildings and cover.

Movement improvements

Refined bot routes and player collision around buildings, rocks, trees and uneven ground.

Scenery and rendering

Improved supplied vegetation and rock placement, building textures, lighting and terrain rendering.

September 27–28, 2026 · Gameplay, shop and speed improvements

New game mode

Added the pistol-only Western battlefield and refined its scenery, collision and match flow.

Game and account improvements

Updated rifle selection, character and weapon cosmetics, shop presentation, career displays and deployment controls.

Speed and loading

Reduced rendering work, improved asset loading and caching, and refined map rotation and voting.

September 24–26, 2026 · Initial game and battlefield improvements

Game foundation

The earliest repository record is September 24. Initial work established and refined multiplayer sniping, weapons, audio, characters and movement.

Battlefield improvements

Expanded and refined forest, river, jungle and town maps, with supplied scenery, armories, cover and bot navigation.

Accounts and interface

Added and improved accounts, career tracking, cosmetics, spectator access, menus and supporting site pages.